¡@

Home 

c++ Programming Glossary: glpopmatrix

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

GLUT_BITMAP_TIMES_ROMAN_24 buffer2 i glEnable GL_LIGHTING glPopMatrix glPushMatrix glTranslatef 5.0 0.0 20.0 objarray 1 render glPopMatrix.. glPushMatrix glTranslatef 5.0 0.0 20.0 objarray 1 render glPopMatrix glFlush This force the execution of OpenGL commands glutSwapBuffers..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

i .vn 2 1 .y md.obj_points md.obj_faces i .vn 3 1 .z glEnd glPopMatrix The main problem is that when I compile the project and run.. glDisableClientState GL_NORMAL_ARRAY glPopMatrix glutSwapBuffers int main int argc char argv ifstream ifile test.obj..

C/C++ macro/template blackmagic to generate unique name

http://stackoverflow.com/questions/2419650/c-c-macro-template-blackmagic-to-generate-unique-name

y float z glPushMatrix glTranslatef x y z ~GlTranslate glPopMatrix Manual solution GlTranslate foo 1.0 0.0 0.0 I had to give it..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

0.0 0.5 6.0 glPushMatrix ..Draw some 3d stuff... glPopMatrix Start 2d glMatrixMode GL_PROJECTION glLoadIdentity glOrtho 0.. sure we can render 3d again glMatrixMode GL_PROJECTION glPopMatrix glMatrixMode GL_MODELVIEW glPopMatrix and this ...Then swap.. GL_PROJECTION glPopMatrix glMatrixMode GL_MODELVIEW glPopMatrix and this ...Then swap buffers... share improve this answer..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

GL_QUADS indices.size GL_UNSIGNED_SHORT indices 0 glPopMatrix SolidSphere sphere 1 12 24 void display int const win_width..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

indices glDisableClientState GL_VERTEX_ARRAY glPopMatrix EDIT 1 Here is the code I have written out. I just used arrays.. GL_VERTEX_ARRAY glDisableClientState GL_NORMAL_ARRAY glPopMatrix c opengl computational geometry normals share improve..

How do glPushMatrix() and glPopMatrix() keep the scene the same?

http://stackoverflow.com/questions/7031842/how-do-glpushmatrix-and-glpopmatrix-keep-the-scene-the-same

do glPushMatrix and glPopMatrix keep the scene the same I found some code online which will.. 0.0f glVertex2f 128.0f 128.0f glVertex2f 0.0f 128.0f glEnd glPopMatrix pops that matrix off the stack so we can have a clean version.. glutSwapBuffers Now the way I understand glPushMatrix and glPopMatrix is that glPushMatrix puts or pushes a new matrix on the stack..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

GL_TRIANGLES 0 36 glDrawArrays GL_TRIANGLES 0 36 glPopMatrix void mouseMoved float dx float dy float axisY 0 1 0 axisX 1..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

Yrot 0.0 1.0 0.0 glRotatef Zrot 0.0 0.0 1.0 DrawObject glPopMatrix glutSwapBuffers static void Reshape int width int height glViewport..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

m_qRotation.z ... various code displaying the object's VBO glPopMatrix I have left my previous failed attempts there commented out...