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c++ Programming Glossary: glsl

OpenGL Shader Version Compile Error

http://stackoverflow.com/questions/12631437/opengl-shader-version-compile-error

#version 330 core This says that your shader uses GLSL version 3.30. This Version 3.2.9756 Compatibility Profile Context.. Profile Context Means that your OpenGL version is 3.2. The GLSL version that corresponds with OpenGL 3.2 is 1.50. Which is less..

GCC, stringification, and inline GLSL?

http://stackoverflow.com/questions/13872544/gcc-stringification-and-inline-glsl

stringification and inline GLSL I'd like to declare GLSL shader strings inline using macro.. stringification and inline GLSL I'd like to declare GLSL shader strings inline using macro stringification #define STRINGIFY.. other than #version you could do something like #define GLSL version shader #version #version n #shader const GLchar vert..

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

cubemap texture It is a set of six images . What is a GLSL cubemap sampler It is a sampler primitive from which cubemap.. sample the right image at the right 2d position. What is a GLSL shadow sampler It is a sampler primitive that is bounded to..

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

itself simple but I also use shaders. Simple I'm new with GLSL I just tried a simple fragment shader but the screen output.. GLEW_ARB_fragment_shader cout Supporto GLSL endl Lettura e compilazione del vertex shader GLchar buffer..

Reading from framebuffer GLSL to OpenCV

http://stackoverflow.com/questions/14981881/reading-from-framebuffer-glsl-to-opencv

from framebuffer GLSL to OpenCV I'm just trying to feed a cvMat a texture that is..

What about the types int2, int3, float2, float3 etc

http://stackoverflow.com/questions/4079451/what-about-the-types-int2-int3-float2-float3-etc

dialect or language. GPU code Shader languages such as GLSL Cg or HLSL or GPGPU stuff like CUDA or OpenCL typically defines..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

parallax mapping issue in OpenGL GLSL. It's not as usual as it seem to be And this is result when..

Getting garbage chars when reading GLSL files

http://stackoverflow.com/questions/7344640/getting-garbage-chars-when-reading-glsl-files

garbage chars when reading GLSL files I run into the following problem.I load my shaders from..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

or manipulate meshes finally we pass everything into GLSL vertex shader like this... glm mat4 MVP projection view model.. or manipulate meshes finally we pass everything into GLSL vertex shader like this... You're not limited to GLM. Any matrix..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

converting YV12 to RGB through GLSL I'm trying to accomplish YV12 to RGB conversion mentioned in.. YV12 to RGB conversion mentioned in this post with GLSL shaders. My application loads a raw YV12 frame from the disk.. from the disk and tries to perform the conversion using GLSL shaders. However the resulting image is flipped vertically and..