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c++ Programming Glossary: glortho

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

or perpendicular projection i.e. define the viewing box. glOrtho 0.0 100.0 0.0 100.0 1.0 1.0 Set matrix mode to modelview. glMatrixMode..

Make openGL lines connected

http://stackoverflow.com/questions/2751874/make-opengl-lines-connected

fix this Thanks glMatrixMode GL_PROJECTION glLoadIdentity glOrtho 0 600 600 0 0 1 glMatrixMode GL_MODELVIEW ...... glLineWidth..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

Start 2d glMatrixMode GL_PROJECTION glLoadIdentity glOrtho 0 SCREEN_WIDTH SCREEN_HEIGHT 0 1 1 glMatrixMode GL_MODELVIEW.. glMatrixMode GL_PROJECTION glPushMatrix glLoadIdentity glOrtho 0.0 SCREEN_WIDTH SCREEN_HEIGHT 0.0 1.0 10.0 glMatrixMode GL_MODELVIEW..

OpenGL ES has different UV coordinates?

http://stackoverflow.com/questions/8619584/opengl-es-has-different-uv-coordinates

GL_PROJECTION glLoadIdentity #ifdef DESKTOP_QT glOrtho 0 1 0 1 1 1 #else glOrthof 0 1 0 1 1 1 #endif glMatrixMode GL_MODELVIEW.. glLoadIdentity #ifdef DESKTOP_QT glOrtho 0 1 0 1 1 1 #else glOrthof 0 1 0 1 1 1 #endif glMatrixMode GL_MODELVIEW glLoadIdentity.. GL_MODELVIEW glLoadIdentity Also I wonder why there is glOrthof is not supported by Qt and glOrtho is not supported by Android..