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c++ Programming Glossary: glend

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

0.0 0.0 1.0 glVertex3d 0.0 0.0 0.0 glVertex3d 0.0 0.0 1.0 glEnd glFlush Results in We can draw a cube to check that parallel..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

1.0f glVertex3f 1.0f 1.0f 1.0f glVertex3f 1.0f 1.0f 1.0f glEnd c opengl mfc render share improve this question OpenGL..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

i .vn 2 1 .y md.obj_points md.obj_faces i .vn 3 1 .z glEnd glPopMatrix The main problem is that when I compile the project..

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

20.0 0.0 glVertex3f 80.0 80.0 0.0 glVertex3f 20.0 80.0 0.0 glEnd Flush created objects to the screen i.e. force rendering. glFlush..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

255 glVertex2f 1 1 glColor3ub 255 255 000 glVertex2f 1 1 glEnd Swap buffers color buffers makes previous render visible glutSwapBuffers..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

0.0f 1.0f glColor3f 1.0f 0.0f 0.0f glVertex3d 0.0 1.0 1.0 glEnd If you're going to use for example a number of different fragment..

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

is render call something as you would call glBegin and glEnd . You tell what to draw and in which range. glFlush is just..

opengl texturing

http://stackoverflow.com/questions/5380717/opengl-texturing

0 drawcube 0 1 345 60 0.5 4 0 drawcube 0 1 75 60 0.5 4 0 glEnd glutSwapBuffers void keyboard unsigned char key int x int y.. zc z_offset glVertex3f xc x_offset yc y_offset zc z_offset glEnd int imageLoader const char filename Image image FILE file unsigned..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

10.0 0.0 glVertex2f 10.0 10.0 glVertex2f 0.0 10.0 glEnd Then I swap buffers Here is the order of my code. Its like it.. 10.0 0.0 glVertex2f 10.0 10.0 glVertex2f 0.0 10.0 glEnd Making sure we can render 3d again glMatrixMode GL_PROJECTION..

mouse movement opengl

http://stackoverflow.com/questions/5734794/mouse-movement-opengl

10 5 0 glRotatef 90 0 1 0 glutSolidCone 0.25 15 20 20 glEnd c opengl mouse glut share improve this question Glut has..

How do glPushMatrix() and glPopMatrix() keep the scene the same?

http://stackoverflow.com/questions/7031842/how-do-glpushmatrix-and-glpopmatrix-keep-the-scene-the-same

0.0f glVertex2f 128.0f 128.0f glVertex2f 0.0f 128.0f glEnd glPopMatrix pops that matrix off the stack so we can have a.. again. This is why if I neglect the glPopMatrix after glEnd my square seems to accelerate rather than move at a constant..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

1.0 1.0 glTexCoord2f 0 ImgHeight glVertex2f 1.0 1.0 glEnd static void Display void glClear GL_COLOR_BUFFER_BIT glPushMatrix..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

glTexCoord2f 0.0f 0.0f glVertex2f offset_x offset_y glEnd painter.endNativePainting void GLWidget _init_shaders int f.. 0 ImgHeight glVertex2f offset_x offset_y gl_height glEnd draw a single quad This works by comparing screen aspect ratio.. 0 img_height glVertex2f offset_x offset_y gl_height glEnd draw a single quad Note that both versions of the code do use..