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c++ Programming Glossary: glgenbuffers

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

1 buffer put the resulting identifier in vertexbuffer glGenBuffers 1 vertexbuffer The following commands will talk about our 'vertexbuffer'..

glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above

http://stackoverflow.com/questions/11150983/glteximage2d-failing-in-glut-freetype-example-with-opengl-3-and-above

s n uniform_name return 0 Create the vertex buffer object glGenBuffers 1 vbo return 1 Render text using the currently loaded font..

How to render offscreen on OpenGL? [duplicate]

http://stackoverflow.com/questions/12157646/how-to-render-offscreen-on-opengl

code would become something like this Init GLuint pbo glGenBuffers 1 pbo glBindBuffer GL_PIXEL_PACK_BUFFER pbo glBufferData GL_PIXEL_PACK_BUFFER..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

vertices_size static_cast unsigned int v_data.size glGenBuffers 1 vertices_id glGenBuffers 1 normals_id Vertex array buffer.. unsigned int v_data.size glGenBuffers 1 vertices_id glGenBuffers 1 normals_id Vertex array buffer upload. glBindBuffer GL_ARRAY_BUFFER.. glBindBuffer GL_ARRAY_BUFFER 0 if has_texture glGenBuffers 1 texturecoordinates_id glBindBuffer GL_ARRAY_BUFFER texturecoordinates_id..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

bottom of init function float data 2 50 50 100 50 75 100 glGenBuffers 1 ID glBindBuffer GL_ARRAY_BUFFER ID glBufferData GL_ARRAY_BUFFER.. GL_VERTEX_ARRAY float data 2 50 50 100 50 75 100 glGenBuffers 1 ID glBindBuffer GL_ARRAY_BUFFER ID glBufferData GL_ARRAY_BUFFER..

const pointer assign to a pointer

http://stackoverflow.com/questions/3316562/const-pointer-assign-to-a-pointer

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

Setting attribute in VBO if tangents.size 0 buffered 3 glGenBuffers 1 VBO_tangent glBindBuffer GL_ARRAY_BUFFER VBO_tangent glBufferData..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

vao Create and initialize a buffer object GLuint buffer glGenBuffers 1 buffer glBindBuffer GL_ARRAY_BUFFER buffer glBufferData GL_ARRAY_BUFFER..