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c++ Programming Glossary: glchar

GCC, stringification, and inline GLSL?

http://stackoverflow.com/questions/13872544/gcc-stringification-and-inline-glsl

using macro stringification #define STRINGIFY A #A const GLchar vert STRINGIFY #version 120 n attribute vec2 position void main.. portable manner I'm trying to avoid per line quotes const GLchar vert #version 120 n attribute vec2 position void main gl_Position.. vec4 position 0.0 1.0 ...and or line continuation const GLchar vert #version 120 n attribute vec2 position void main ..

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

GLSL endl Lettura e compilazione del vertex shader GLchar buffer new GLchar MAX_DIM ifstream stream streamsize count stream.open.. Lettura e compilazione del vertex shader GLchar buffer new GLchar MAX_DIM ifstream stream streamsize count stream.open vertex_shader_filename.. GL_VERTEX_SHADER glShaderSource vertex_shader 1 const GLchar buffer count glCompileShader vertex_shader Lettura inizializzazione..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

type GLuint id GLenum severity GLsizei length const GLchar message GLvoid userParam eTB_ColorPrintf 0xff00ffff OpenGL..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

return shader public template int N int M shader_prog GLchar const v_source N GLchar const f_source M vertex_shader compile.. template int N int M shader_prog GLchar const v_source N GLchar const f_source M vertex_shader compile GL_VERTEX_SHADER v_source.. just imitate the fixed functionality pipeline const GLchar vertex_shader void main void n gl_Position ftransform n gl_FrontColor..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

glCreateShader GL_FRAGMENT_SHADER glShaderSource v 1 const GLchar vsrc.cstr NULL glShaderSource f 1 const GLchar fsrc.cstr NULL.. v 1 const GLchar vsrc.cstr NULL glShaderSource f 1 const GLchar fsrc.cstr NULL glCompileShader v glCompileShader f p glCreateProgram..