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c++ Programming Glossary: glclear

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

share improve this question Try using gluLookAt glClearColor 0.0 0.0 0.0 1.0 glClear GL_COLOR_BUFFER_BIT glMatrixMode.. Try using gluLookAt glClearColor 0.0 0.0 0.0 1.0 glClear GL_COLOR_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity..

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

values and store it screen_height p_height Height value glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT Clear both the color.. the same routine of glutDisplayFunc void display void glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT This clear the background.. void initWindow GLsizei screen_width GLsizei screen_height glClearColor 0.0 0.0 0.0 0.0 Clear background color to black Viewport..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

nIDEvent case 1 Clear color and depth buffer bits glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT Draw OpenGL scene .. Setup Set color to use when clearing the background. glClearColor 0.0f 0.0f 0.0f 1.0f glClearDepth 1.0f Turn on backface.. clearing the background. glClearColor 0.0f 0.0f 0.0f 1.0f glClearDepth 1.0f Turn on backface culling glFrontFace GL_CCW glCullFace..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

glutPostRedisplay vector Vertex model void display glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glMatrixMode GL_PROJECTION..

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

void display void glPushAttrib GL_ALL_ATTRIB_BITS glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glEnable GL_DEPTH_TEST..

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

void drawScene void Clear screen to background color. glClear GL_COLOR_BUFFER_BIT Set foreground or drawing color. glColor3f.. routine. void setup void Set background or clearing color. glClearColor 1.0 1.0 1.0 0.0 OpenGL window reshape routine. void resize..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

And depth used internally to block obstructed objects glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT Load identity matrix..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

and make function init look like this void init glewInit glClearColor 1.0f 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState.. part into display function which is empty in this moment glClear GL_COLOR_BUFFER_BIT glColor3f 0.0f 0.0f 0.0f glBindBuffer GL_ARRAY_BUFFER.. comment lib glew32.lib GLuint ID void init glewInit glClearColor 1.0f 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState..

Using OpenGL glutDisplayFunc within class

http://stackoverflow.com/questions/3589422/using-opengl-glutdisplayfunc-within-class

30 30 glutCreateWindow Experiment glutDisplayFunc draw glClearColor 0.9f 0.9f 0.9f 0.0 glClear GL_COLOR_BUFFER_BIT glutMainLoop.. glutDisplayFunc draw glClearColor 0.9f 0.9f 0.9f 0.0 glClear GL_COLOR_BUFFER_BIT glutMainLoop openedWindow true The display..

opengl texturing

http://stackoverflow.com/questions/5380717/opengl-texturing

resize glutMainLoop return 0 void init void glClearColor 0.0 0.0 0.0 0.0 glEnable GL_DEPTH_TEST glMatrixMode GL_MODELVIEW.. GL_MODELVIEW is_depth 1 void display void if is_depth glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT else glClear GL_COLOR_BUFFER_BIT.. glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT else glClear GL_COLOR_BUFFER_BIT glBegin GL_QUADS glTexCoord2f 0.0 0.0 glVertex3f..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

y 0.5 20.0 glMatrixMode GL_MODELVIEW glViewport 0 0 x y glClear GL_COLOR_BUFFER_BIT glLoadIdentity glTranslatef 0.0 0.5 6.0.. sure if I need this glLoadIdentity glDisable GL_CULL_FACE glClear GL_DEPTH_BUFFER_BIT glBegin GL_QUADS glColor3f 1.0f 0.0f 0.0..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

in C . Here's what I tried #include GL glu.h void display glClear GL_COLOR_BUFFER_BIT glColor3f 1.0 0.0 0.0 glLoadIdentity glutSolidSphere.. glutSolidSphere 5.0 20.0 20.0 glFlush void myInit glClearColor 1.0 1.0 1.0 1.0 glColor3f 1.0 0.0 0.0 glMatrixMode GL_PROJECTION.. float win_height glViewport 0 0 win_width win_height glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glMatrixMode GL_PROJECTION..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

this should be clear what they do. void display glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glPushMatrix Multiply..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

glGetUniformLocation program theta glEnable GL_DEPTH_TEST glClearColor 1.0 1.0 1.0 1.0 void display void glClear GL_COLOR_BUFFER_BIT.. glClearColor 1.0 1.0 1.0 1.0 void display void glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glUniform3fv theta 1..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

glVertex2f 1.0 1.0 glEnd static void Display void glClear GL_COLOR_BUFFER_BIT glPushMatrix glRotatef Xrot 1.0 0.0 0.0.. glEnable GL_TEXTURE_RECTANGLE_ARB glShadeModel GL_FLAT glClearColor 0.3 0.3 0.4 1.0 static const char p_s_vertex_shader varying..