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2014/10/15 ¤U¤È 10:12:21

iphone Programming Glossary: ongoing

Detect when home button is pressed iOS

http://stackoverflow.com/questions/10324596/detect-when-home-button-is-pressed-ios

or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks disable timers and throttle down OpenGL ES frame rates. Games should use this method to pause the game. void applicationDidEnterBackground..

PurgeIdleCellConnections causes application to freeze then crash [duplicate]

http://stackoverflow.com/questions/11209725/purgeidlecellconnections-causes-application-to-freeze-then-crash

on this. Hopefully somebody has seen this before. iphone ios xcode share improve this question There's an ongoing discussion in the Apple Developer Forums about this https devforums.apple.com message 687713#687713 share improve this..

How to Check if Parallax is enabled

http://stackoverflow.com/questions/20361033/how-to-check-if-parallax-is-enabled

CGPoint _basePosition UIMotionEffectGroup _effectGroup void didMoveToSuperview cancel any detection loop we may have ongoing NSObject cancelPreviousPerformRequestsWithTarget self if anything still in doubt and we're on a view then start the detection..

How to make half curl animation in iPhone like the maps app?

http://stackoverflow.com/questions/2863049/how-to-make-half-curl-animation-in-iphone-like-the-maps-app

are done changing things they will be sent back to the original view. Apple doesn't want the animation to infer an ongoing change to the page hierarchy just a modal one that must return to its starting place. It's pretty straightforward to use..

applicationWillEnterForeground vs. applicationDidBecomeActive, applicationWillResignActive vs. applicationDidEnterBackground

http://stackoverflow.com/questions/3712979/applicationwillenterforeground-vs-applicationdidbecomeactive-applicationwillre

applicationDidBecomeActive is called. when the home button is pressed or user switches apps. docs say you should pause ongoing tasks disable timers pause a game reduce OpenGL frame rates applicationDidEnterBackground is called after applicationWillResignActive..

Problems with fbDidLogin never called iOS

http://stackoverflow.com/questions/7044412/problems-with-fbdidlogin-never-called-ios

How to make UIScrollView send scrollViewDidScroll messages during animations

http://stackoverflow.com/questions/7319906/how-to-make-uiscrollview-send-scrollviewdidscroll-messages-during-animations

as the original property. If you then set the UIViewAnimationOptionAllowUserInteraction on the animation then any ongoing user interaction of the same properties will still work and surprisingly well I have to say. For my concrete case to keep..

Is there an way to pause an Core Animation and resume it at some time later?

http://stackoverflow.com/questions/929974/is-there-an-way-to-pause-an-core-animation-and-resume-it-at-some-time-later

things happen only on very fast scroll movements in an UIScrollView. I want to improve performance by stopping all ongoing animations but not the one that makes the scroll view scroll. I have implemented an custom animation of the contentOffset..

Application windows are expected to have a root view controller at the end of application launch

http://stackoverflow.com/questions/9844626/application-windows-are-expected-to-have-a-root-view-controller-at-the-end-of-ap

or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks disable timers and throttle down OpenGL ES frame rates. Games should use this method to pause the game. void applicationDidEnterBackground..