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2014/10/15 ¤U¤È 10:13:43

iphone Programming Glossary: segue

How to handle different orientations in iOS 6

http://stackoverflow.com/questions/15947349/how-to-handle-different-orientations-in-ios-6

pass the required data in prepareForSegue by accessing topViewController of the navigation controller object in the segue. Here is an example project which behaves correctly according to your requirements or at least will give you ideas how to..

how to perform a segue

http://stackoverflow.com/questions/7845832/how-to-perform-a-segue

to perform a segue I would like implement a button to show another view. I have defined the destination ViewController in Storyboard created.. like implement a button to show another view. I have defined the destination ViewController in Storyboard created a segue of type push and gave it an identifier. In my root view controller some method ... UIButton btn UIButton buttonWithType..

How pass data in seque ios5 storyboard uitableview to detail view

http://stackoverflow.com/questions/7937035/how-pass-data-in-seque-ios5-storyboard-uitableview-to-detail-view

going to my detail view from the tableviewcontroller. My code for the seque is void prepareForSegue UIStoryboardSegue segue sender id sender if segue.identifier isEqualToString @ DetailViewControllerSeque DetailViewController detailViewController.. the tableviewcontroller. My code for the seque is void prepareForSegue UIStoryboardSegue segue sender id sender if segue.identifier isEqualToString @ DetailViewControllerSeque DetailViewController detailViewController segue destinationViewController.. id sender if segue.identifier isEqualToString @ DetailViewControllerSeque DetailViewController detailViewController segue destinationViewController NSString path NSBundle mainBundle bundlePath NSString finalPath path stringByAppendingPathComponent..

“Unbalanced calls to begin/end appearance transitions” warning when push a view in a modal way in XCode 4 with Storyboard

http://stackoverflow.com/questions/8224366/unbalanced-calls-to-begin-end-appearance-transitions-warning-when-push-a-view

ios xcode4 uinavigationcontroller storyboard share improve this question It sounds like you may be performing the segue in viewWillAppear thus generating two viewWillAppear messages without 2 corresponding viewDidAppear messages. Try performing..

How can I manually switch between UIViewControllers in storyboard?

http://stackoverflow.com/questions/8348109/how-can-i-manually-switch-between-uiviewcontrollers-in-storyboard

goes to tab bar controller which provides 4 UIViews . According to every UIView I have .h and .m files. I know about segue method it is simple but I need manual method. Maybe I am doing something wrong. I was trying to use this method for pushing..

UISearchDisplayController causes crash after viewDidUnload

http://stackoverflow.com/questions/8567525/uisearchdisplaycontroller-causes-crash-after-viewdidunload

vanilla nib and everything worked the way it was suppose to. However if I setup the same thing using a storyboard and segue it blows up just like it does in my real project. RECAP Here are the steps in recreating this issue Create a view controller..

Difference between Modal and Push segue in storyboards

http://stackoverflow.com/questions/9392744/difference-between-modal-and-push-segue-in-storyboards

between Modal and Push segue in storyboards Can someone explain to me what is the exact difference between modal and push segue I know that when we.. Modal and Push segue in storyboards Can someone explain to me what is the exact difference between modal and push segue I know that when we use push it gets added to a stack so when we keep using push it keeps occupying memory Can someone please.. so when we keep using push it keeps occupying memory Can someone please show me how these two are implemented Modal segue can be created by simply ctrl click and dragging to destination but when i do that with the push my app crashes. I am pushing..

To stop segue and show alert

http://stackoverflow.com/questions/9407571/to-stop-segue-and-show-alert

stop segue and show alert Using iOS 5 storyboards on a button I am performing a segue what I want is to do validation on my textfield.. stop segue and show alert Using iOS 5 storyboards on a button I am performing a segue what I want is to do validation on my textfield and if validation is failed I have to stop segue and throw an alert. Whats.. I am performing a segue what I want is to do validation on my textfield and if validation is failed I have to stop segue and throw an alert. Whats the way to do it iphone ios ios5 segue uistoryboardsegue share improve this question If your..

Storyboard static cells: dequeueReusableCellWithIdentifier returns nil

http://stackoverflow.com/questions/9993669/storyboard-static-cells-dequeuereusablecellwithidentifier-returns-nil

it might be another instance here is the code the instantiates it. In prepareForSegue I use CustomViewController vc segue destinationViewController viewControllers objectAtIndex 0 Other customizations of the view controller done here setting..

Xcode 4.5 Storyboard 'Exit'

http://stackoverflow.com/questions/12416050/xcode-4-5-storyboard-exit

works what its for iphone objective c xcode ipad storyboard share improve this question This is called an Unwind Segue . Unfortunately there's no documentation for this so far except a brief mention on XCode 4.5 new features list that states..

Uiscrollview lazy loading

http://stackoverflow.com/questions/14659650/uiscrollview-lazy-loading

that as yet. Also I'm not entirely sure if my use of blocks in optimal but not getting an errors. I call this from a Segue and set the assetsArray NSArray of ALAssets from within the prepareForSegue method on my root viewController. ScrollViewController.h.. not getting an errors. I call this from a Segue and set the assetsArray NSArray of ALAssets from within the prepareForSegue method on my root viewController. ScrollViewController.h #import UIKit UIKit.h #import AssetsLibrary AssetsLibrary.h @interface..

Display UIViewController as Popup in iPhone

http://stackoverflow.com/questions/16230700/display-uiviewcontroller-as-popup-in-iphone

in storyboard. lets say FirstViewController which is normal and SecondViewController Which we make Popup. Model Segue Put UIButton In FirstViewController and create a segue on this UIButton to SecondViewController as model segue. Make Transparent..

NSInvalidArgumentException', reason: 'Receiver (<ViewController:>) has no segue with identifier 'MySegue

http://stackoverflow.com/questions/17265227/nsinvalidargumentexception-reason-receiver-viewcontroller-has-no-segue

reason 'Receiver ViewController has no segue with identifier 'MySegue Terminating app due to uncaught exception 'NSInvalidArgumentException' reason 'Receiver has no segue with identifier 'MySegue''.. app due to uncaught exception 'NSInvalidArgumentException' reason 'Receiver has no segue with identifier 'MySegue'' void tableView UITableView tableView didSelectRowAtIndexPath NSIndexPath indexPath UIViewController viewController switch.. NSIndexPath indexPath UIViewController viewController switch indexPath.row case AUDIO self performSegueWithIdentifier @ MySegue sender self break case PDF viewController PDFExampleViewController alloc init autorelease break..

UIStoryboardPopoverSegue opening multiple windows on button touch

http://stackoverflow.com/questions/7758837/uistoryboardpopoversegue-opening-multiple-windows-on-button-touch

opening multiple windows on button touch I'm using a UIStoryboardPopoverSegue to present a popover for an iOS 5 iPad app... opening multiple windows on button touch I'm using a UIStoryboardPopoverSegue to present a popover for an iOS 5 iPad app. The Segue works great but it seems like the toolbar that contains the button.. multiple windows on button touch I'm using a UIStoryboardPopoverSegue to present a popover for an iOS 5 iPad app. The Segue works great but it seems like the toolbar that contains the button is a passthrough view for the popover controller so if..

How to “cancel” a UIStoryBoardSegue

http://stackoverflow.com/questions/7819796/how-to-cancel-a-uistoryboardsegue

to &ldquo cancel&rdquo a UIStoryBoardSegue Does anyone know how to stop a segue transition conditionally My table view cells represent products which can be viewed.. detail view... or cannot It depends on a couple of things Now my App considers all products unlocked void prepareForSegue UIStoryboardSegue segue sender id sender NSIndexPath selectedRowIndex self.tableView indexPathForSelectedRow ListaProdottiController.. or cannot It depends on a couple of things Now my App considers all products unlocked void prepareForSegue UIStoryboardSegue segue sender id sender NSIndexPath selectedRowIndex self.tableView indexPathForSelectedRow ListaProdottiController prodottiViewController..

how to perform a segue

http://stackoverflow.com/questions/7845832/how-to-perform-a-segue

showDetailView forControlEvents UIControlEventTouchUpInside and IBAction showDetailView id sender self performSegueWithIdentifier @ ShowDetail sender sender however it doesn't do anything. I hear a Segue is an object. do I need to have.. id sender self performSegueWithIdentifier @ ShowDetail sender sender however it doesn't do anything. I hear a Segue is an object. do I need to have a reference to it synthesize it in my root view controller class Any tip would be appreciated...

iOS 5 Segue not working after the first execution

http://stackoverflow.com/questions/9276836/ios-5-segue-not-working-after-the-first-execution

5 Segue not working after the first execution I'm creating an iOS5 application using the storyboard features. The basic structure.. response objectForKey @ Token forKey @ AuthToken userPref synchronize ..and let the user getting in self performSegueWithIdentifier @ showHomeScreen sender nil Now the strange thing is that the segue is correctly performed the first time.. the segue is correctly performed the first time but when I come back to the login screen after a logout the performSegueWithIdentifier doesn't work anymore no error messages simply nothing happens . Not sure what's going on. Which might be the..

Difference between Modal and Push segue in storyboards

http://stackoverflow.com/questions/9392744/difference-between-modal-and-push-segue-in-storyboards

Please help guys thanks iphone ios objective c ios5 storyboard share improve this question A push Segue is adding another VC to the navigation stack. This assumes that VC that originates the push is part of the same navigation.. one VC to another the compiler will take care of the navigation stack. See the image for a visual indication A modal Segue is just one VC presenting another VC modally. The VC's don't have to be part of a navigation controller and the VC being..