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2014/10/15 ¤U¤È 10:13:40

iphone Programming Glossary: sdkroot

MGTwitterEngine for Iphone SDK errors

http://stackoverflow.com/questions/1338496/mgtwitterengine-for-iphone-sdk-errors

find the library in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.0.sdk usr lib libxml2.dylib Add SDKROOT usr include libxml2 as a Header Search Path in your Project Settings. iphone share improve this question Although I've..

libxml/tree.h no such file or directory

http://stackoverflow.com/questions/1428847/libxml-tree-h-no-such-file-or-directory

Creating static library for iPhone

http://stackoverflow.com/questions/348051/creating-static-library-for-iphone

such as iPhoneOS 2.0 2.1 2.2 2.2.1 and iPhoneSimulator 2.0 2.1 2.2 2.2.1. However due to the change of Xcode 3.1 the SDKROOT build setting had became some short names like macosx10.5 iphoneos2.2.1 or iphonesimulator2.2.1 . So the way he mentioned..

parsing HTML on the iPhone [closed]

http://stackoverflow.com/questions/405749/parsing-html-on-the-iphone

to your project Menu Project Edit Project Settings Search for setting Header Search Paths Add a new search path SDKROOT usr include libxml2 Enable recursive option Add libxml2 library to to your project Menu Project Edit Project Settings Search..

LibXML2.dylib and Xcode4

http://stackoverflow.com/questions/4903939/libxml2-dylib-and-xcode4

I have imported it into the frameworks folder and I have put the following in the header bit in the build settings SDKROOT usr include libxml2 But I am still getting 65 errors. Any ideas how to fix this iphone objective c xcode4 libxml2 mgtwitterengine..

How to run and debug unit tests for an iPhone application

http://stackoverflow.com/questions/4989668/how-to-run-and-debug-unit-tests-for-an-iphone-application

be replaced by your logic test bundle name. Here is the list of environment variables for copy pasting DYLD_ROOT_PATH SDKROOT DYLD_FRAMEWORK_PATH BUILD_PRODUCTS_DIR SDK_ROOT DYLD_FRAMEWORK_PATH IPHONE_SIMULATOR_ROOT SDKROOT CFFIXED_USER_HOME HOME.. DYLD_ROOT_PATH SDKROOT DYLD_FRAMEWORK_PATH BUILD_PRODUCTS_DIR SDK_ROOT DYLD_FRAMEWORK_PATH IPHONE_SIMULATOR_ROOT SDKROOT CFFIXED_USER_HOME HOME Library Application Support iPhone Simulator User DYLD_LIBRARY_PATH BUILD_PRODUCTS_DIR DYLD_LIBRARY_PATH..

Xcode won't recognize my new provisioning profile

http://stackoverflow.com/questions/5291463/xcode-wont-recognize-my-new-provisioning-profile

4.0 PRODUCT_NAME Breeze PROVISIONING_PROFILE sdk iphoneos 36F99F3E 805F 47A7 95D4 FF8324711CBE SDKROOT iphoneos name Debug Of note is this line PROVISIONING_PROFILE sdk iphoneos 36F99F3E 805F 47A7 95D4 FF8324711CBE That's the..

How to Parse XML File using xmlparsing on iphone?

http://stackoverflow.com/questions/5715174/how-to-parse-xml-file-using-xmlparsing-on-iphone

to the build settings for your iPhone App project and set the following Other linker flags lxml2 Header Search Paths SDKROOT usr include libxml2 Then download XPathQuery.m and XPathQuery.h from this page Using libxml2 for XML parsing and XPath queries..

How to build ICU so I can use it in an iPhone app?

http://stackoverflow.com/questions/8126233/how-to-build-icu-so-i-can-use-it-in-an-iphone-app

for libicu and using the more advanced llvm compiler DEVROOT Developer Platforms iPhoneOS.platform Developer SDKROOT DEVROOT SDKs iPhoneOS4.3.sdk SYSROOT SDKROOT ICU_PATH ABSOLUTE_PATH_TO_YOUR_ICU_DIR ICU_FLAGS I ICU_PATH source common I.. llvm compiler DEVROOT Developer Platforms iPhoneOS.platform Developer SDKROOT DEVROOT SDKs iPhoneOS4.3.sdk SYSROOT SDKROOT ICU_PATH ABSOLUTE_PATH_TO_YOUR_ICU_DIR ICU_FLAGS I ICU_PATH source common I ICU_MYSRC source tools tzcode export CXXPP export.. ICU_FLAGS I ICU_PATH source common I ICU_MYSRC source tools tzcode export CXXPP export CXXPPFLAGS export CPPFLAGS I SDKROOT usr lib gcc arm apple darwin10 4.2.1 include I SDKROOT usr llvm gcc 4.2 lib gcc arm apple darwin10 4.2.1 include I SDKROOT..

How to set up CMake to build an app for the iPhone

http://stackoverflow.com/questions/822404/how-to-set-up-cmake-to-build-an-app-for-the-iphone

framework AudioToolbox framework CoreGraphics framework QuartzCore framework UIKit link_directories HOME SDKROOT lib set MACOSX_BUNDLE_GUI_IDENTIFIER com.mycompany. PRODUCT_NAME identifier set APP_TYPE MACOSX_BUNDLE add_executable NAME.. to your company name and change My Name to your name. I found it's very useful to add the link directory HOME SDKROOT lib as above so that if your app links to a static library especially a generic non iPhone library you can build separate..