iphone Programming Glossary: self.view.frame
How to intercept touches events on a MKMapView or UIWebView objects? http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects when I use this class I see nothing on the Console MapViewWithTouches mapView MapViewWithTouches alloc initWithFrame self.view.frame self.view insertSubview mapView atIndex 0 Any idea what I'm doing wrong iphone objective c iphone sdk 3.0 share improve..
How to make a UITextField move up when keyboard is present http://stackoverflow.com/questions/1126726/how-to-make-a-uitextfield-move-up-when-keyboard-is-present is some sample code #define kOFFSET_FOR_KEYBOARD 80.0 void keyboardWillShow Animate the current view out of the way if self.view.frame.origin.y 0 self setViewMovedUp YES else if self.view.frame.origin.y 0 self setViewMovedUp NO void keyboardWillHide if.. Animate the current view out of the way if self.view.frame.origin.y 0 self setViewMovedUp YES else if self.view.frame.origin.y 0 self setViewMovedUp NO void keyboardWillHide if self.view.frame.origin.y 0 self setViewMovedUp YES else if.. 0 self setViewMovedUp YES else if self.view.frame.origin.y 0 self setViewMovedUp NO void keyboardWillHide if self.view.frame.origin.y 0 self setViewMovedUp YES else if self.view.frame.origin.y 0 self setViewMovedUp NO void textFieldDidBeginEditing..
iPhone Keyboard Covers UITextField http://stackoverflow.com/questions/1247113/iphone-keyboard-covers-uitextfield
UIDocumentInteractionController no longer works in iOS6 http://stackoverflow.com/questions/12631466/uidocumentinteractioncontroller-no-longer-works-in-ios6 _imgToUpload uidController.UTI @ com.instagram.exclusivegram uidController.delegate self CGRect navRect self.view.frame uidController presentOpenInMenuFromRect navRect inView UIApplication sharedApplication .keyWindow animated YES NSLog @ here..
UITextField: move view when keyboard appears http://stackoverflow.com/questions/1775860/uitextfield-move-view-when-keyboard-appears textField if textField inputAmount textField inputAge NSTimeInterval animationDuration 0.300000011920929 CGRect frame self.view.frame frame.origin.y kOFFSET_FOR_KEYBOARD frame.size.height kOFFSET_FOR_KEYBOARD UIView beginAnimations @ ResizeForKeyboard context.. UIView beginAnimations @ ResizeForKeyboard context nil UIView setAnimationDuration animationDuration self.view.frame frame UIView commitAnimations This method checks if the source of the message is one of the textfields that are visible.. textField if textField inputMenge textField inputAlter NSTimeInterval animationDuration 0.300000011920929 CGRect frame self.view.frame frame.origin.y kOFFSET_FOR_KEYBOARD frame.size.height kOFFSET_FOR_KEYBOARD UIView beginAnimations @ ResizeForKeyboard context..
How to set the width of a cell in a UITableView in grouped style http://stackoverflow.com/questions/2539021/how-to-set-the-width-of-a-cell-in-a-uitableview-in-grouped-style like this void viewWillAppear BOOL animated CGFloat tableBorderLeft 20 CGFloat tableBorderRight 20 CGRect tableRect self.view.frame tableRect.origin.x tableBorderLeft make the table begin a few pixels right from its origin tableRect.size.width tableBorderLeft..
“Incorrect” frame / window size after re-orientation in iPhone http://stackoverflow.com/questions/2686882/incorrect-frame-window-size-after-re-orientation-in-iphone to get the screen size and from there calculate the size and or positioning of other controls I also tried self.view.frame . All testing was done so far in Portrait mode so I could focus on programming the main features and later on just do some..
UITableView scroll smooth with certain speed? http://stackoverflow.com/questions/3979119/uitableview-scroll-smooth-with-certain-speed listOfItems @synthesize tableTimer void loadView super loadView slotmachine UITableView alloc initWithFrame self.view.frame style UITableViewStylePlain slotmachine.delegate self slotmachine.dataSource self self.view addSubview slotmachine UITableViewCell..
Why am I having to manually set my view's frame in viewDidLoad? http://stackoverflow.com/questions/6757018/why-am-i-having-to-manually-set-my-views-frame-in-viewdidload I'm wanting to programmatically layout the view of the rootViewController of that navcontroller but when I look at self.view.frame inside viewDidLoad I get this in landscape for example 1. view frame 20 0 748 1024 looks like an odd portrait mode Then.. weirdness of #1 I'm currently doing this in viewDidLoad if UIInterfaceOrientationIsPortrait self.interfaceOrientation self.view.frame CGRectMake 0 0 768 911 else self.view.frame CGRectMake 0 0 1024 655 I feel like I'm obviously missing something here. Why.. viewDidLoad if UIInterfaceOrientationIsPortrait self.interfaceOrientation self.view.frame CGRectMake 0 0 768 911 else self.view.frame CGRectMake 0 0 1024 655 I feel like I'm obviously missing something here. Why would the default frame of the view not match..
iPhone Core Animation - Drawing a Circle http://stackoverflow.com/questions/7991086/iphone-core-animation-drawing-a-circle 2.0 radius cornerRadius radius .CGPath Center the shape in self.view circle.position CGPointMake CGRectGetMidX self.view.frame radius CGRectGetMidY self.view.frame radius Configure the apperence of the circle circle.fillColor UIColor clearColor.. .CGPath Center the shape in self.view circle.position CGPointMake CGRectGetMidX self.view.frame radius CGRectGetMidY self.view.frame radius Configure the apperence of the circle circle.fillColor UIColor clearColor .CGColor circle.strokeColor UIColor blackColor..
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