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2014/10/15 ¤U¤È 10:15:03

iphone Programming Glossary: touches

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

to intercept touches events on a MKMapView or UIWebView objects I'm not sure what i'm doing wrong but I try to catch touches.. events on a MKMapView or UIWebView objects I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the following class #import UIKit UIKit.h #import.. class #import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h..

Does UIGestureRecognizer work on a UIWebView?

http://stackoverflow.com/questions/2909807/does-uigesturerecognizer-work-on-a-uiwebview

event handling depends a lot on your needs. Each event handler will receive a TouchEvent with a touches property where each item is a Touch . You can record the start time and location in your touchstart.. item is a Touch . You can record the start time and location in your touchstart handler. If the touches move to far or the wrong amount of time passes it is not a long touch. WebKit may try to handle a long.. var touch function touch_start event TouchEvent event.preventDefault touch touch.startX event.touches.item 0 .pageX touch.startY event.touches.item 0 .pageY touch.startT new Date .getTime This is only the..

iPhone Landscape FAQ and Solutions

http://stackoverflow.com/questions/2953351/iphone-landscape-faq-and-solutions

is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues..

iphone, dismiss keyboard when touching outside of textfield

http://stackoverflow.com/questions/5306240/iphone-dismiss-keyboard-when-touching-outside-of-textfield

when touching outside of textfield I'm wondering how to make the keyboard disappear when the user touches outside of the textfield iphone cocoa touch ios uikit share improve this question You'll need to..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

there a way to pass touches through on the iPhone I have several UIButton s which I use to set the current action when tapping.. user to drag from the button directly into the main area and take the same action essentially the touchesBegan and touchesMoved should be passed on to the main view when touching the UIButtons but also should.. the button directly into the main area and take the same action essentially the touchesBegan and touchesMoved should be passed on to the main view when touching the UIButtons but also should send the button..

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

to intercept touches events on a MKMapView or UIWebView objects I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the.. to intercept touches events on a MKMapView or UIWebView objects I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the following class #import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void.. a MKMapView object. I subclassed it by creating the following class #import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches..

Does UIGestureRecognizer work on a UIWebView?

http://stackoverflow.com/questions/2909807/does-uigesturerecognizer-work-on-a-uiwebview

'touchend' touch_end false The actual event handling depends a lot on your needs. Each event handler will receive a TouchEvent with a touches property where each item is a Touch . You can record the start time and location in your touchstart handler. If the touches move to far or the wrong amount of time.. will receive a TouchEvent with a touches property where each item is a Touch . You can record the start time and location in your touchstart handler. If the touches move to far or the wrong amount of time passes it is not a long touch. WebKit may try to handle a long touch to start a selection and copy. In your event handler.. the webkit user select none css property handy for some things. var touch function touch_start event TouchEvent event.preventDefault touch touch.startX event.touches.item 0 .pageX touch.startY event.touches.item 0 .pageY touch.startT new Date .getTime This is only the second project I have used javascript with. You can find..

iPhone Landscape FAQ and Solutions

http://stackoverflow.com/questions/2953351/iphone-landscape-faq-and-solutions

implement such an application when starting in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues which occur under certain scenarios Landscape only iPhone..

iphone, dismiss keyboard when touching outside of textfield

http://stackoverflow.com/questions/5306240/iphone-dismiss-keyboard-when-touching-outside-of-textfield

dismiss keyboard when touching outside of textfield I'm wondering how to make the keyboard disappear when the user touches outside of the textfield iphone cocoa touch ios uikit share improve this question You'll need to add an UITapGestureRecogniser and assign it to the view and..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

there a way to pass touches through on the iPhone I have several UIButton s which I use to set the current action when tapping in the main area. I would also like to allow the user to drag.. tapping in the main area. I would also like to allow the user to drag from the button directly into the main area and take the same action essentially the touchesBegan and touchesMoved should be passed on to the main view when touching the UIButtons but also should send the button press action. Right now I have the touch.. main area. I would also like to allow the user to drag from the button directly into the main area and take the same action essentially the touchesBegan and touchesMoved should be passed on to the main view when touching the UIButtons but also should send the button press action. Right now I have the touch up inside changing..

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

to intercept touches events on a MKMapView or UIWebView objects I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView.. to intercept touches events on a MKMapView or UIWebView objects I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the following class #import UIKit UIKit.h #import MapKit MapKit.h @interface.. the following class #import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches..

Does UIGestureRecognizer work on a UIWebView?

http://stackoverflow.com/questions/2909807/does-uigesturerecognizer-work-on-a-uiwebview

false The actual event handling depends a lot on your needs. Each event handler will receive a TouchEvent with a touches property where each item is a Touch . You can record the start time and location in your touchstart handler. If the touches.. property where each item is a Touch . You can record the start time and location in your touchstart handler. If the touches move to far or the wrong amount of time passes it is not a long touch. WebKit may try to handle a long touch to start a.. handy for some things. var touch function touch_start event TouchEvent event.preventDefault touch touch.startX event.touches.item 0 .pageX touch.startY event.touches.item 0 .pageY touch.startT new Date .getTime This is only the second project I..

iPhone Landscape FAQ and Solutions

http://stackoverflow.com/questions/2953351/iphone-landscape-faq-and-solutions

in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues which occur under..

iphone, dismiss keyboard when touching outside of textfield

http://stackoverflow.com/questions/5306240/iphone-dismiss-keyboard-when-touching-outside-of-textfield

dismiss keyboard when touching outside of textfield I'm wondering how to make the keyboard disappear when the user touches outside of the textfield iphone cocoa touch ios uikit share improve this question You'll need to add an UITapGestureRecogniser..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

there a way to pass touches through on the iPhone I have several UIButton s which I use to set the current action when tapping in the main area. I.. like to allow the user to drag from the button directly into the main area and take the same action essentially the touchesBegan and touchesMoved should be passed on to the main view when touching the UIButtons but also should send the button press.. the user to drag from the button directly into the main area and take the same action essentially the touchesBegan and touchesMoved should be passed on to the main view when touching the UIButtons but also should send the button press action. Right..

How can a superview interecept a touch sequence before any of its subviews?

http://stackoverflow.com/questions/1673903/how-can-a-superview-interecept-a-touch-sequence-before-any-of-its-subviews

to pull this off Thanks in advance. Cheers Doug UPDATE I did a bit more digging and found the property canCancelContentTouches which seems to work wonders. I'm using IB so I unchecked Cancellable Content Touches in IB first tab of the Scroll View.. the property canCancelContentTouches which seems to work wonders. I'm using IB so I unchecked Cancellable Content Touches in IB first tab of the Scroll View Attribute Inspector. Now when I run the app touches appear to be arriving at contentViewB..

What is minimum hardware and software requirements for Iphone native apps development?

http://stackoverflow.com/questions/1777981/what-is-minimum-hardware-and-software-requirements-for-iphone-native-apps-develo

The iPhone Simulator is adequate for simple apps but it operates at a faster processing speed than iPhones and iPhone Touches making your app run faster than it would in the real world. It also behaves differently in a number of ways which makes.. the other 20 in order to make sure I am on the right track. I have two iPhones with 3.0 and 2.0 software plus two iPod Touches. The 2.0 iPhone is the 3G which is the slowest then the iPod Touches are a bit faster and the iPhone 3Gs is the fastest.. iPhones with 3.0 and 2.0 software plus two iPod Touches. The 2.0 iPhone is the 3G which is the slowest then the iPod Touches are a bit faster and the iPhone 3Gs is the fastest of the bunch. I test with all to make sure the user experience doesn't..

iPhone UIImageView pinch zoom

http://stackoverflow.com/questions/2135744/iphone-uiimageview-pinch-zoom

self zooming YES else zooming NO origianlCenter touches allObjects objectAtIndex 0 locationInView self NSLog @ Touches began with single touch void touchesEnded NSSet touches withEvent UIEvent event if zooming NSLog @ end zoom zooming NO..

How to get objects to react to touches in Cocos2D?

http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d

cocos2d will automatically release all the children Label don't forget to call super dealloc super dealloc void ccTouchesEnded NSSet touches withEvent UIEvent event UITouch touch touches anyObject CGPoint location CCDirector sharedDirector convertCoordinate.. method but that just didn't work at all... so I'm doing something wrong. Help would be appreciated Going through the Touches project in cocos2D and seeing if I see how they did it. It looks like they made a subclass and overwrote the methods BOOL.. touch void onEnter CCTouchDispatcher sharedDispatcher addTargetedDelegate self priority 0 swallowsTouches YES super onEnter void onExit CCTouchDispatcher sharedDispatcher removeDelegate self super onExit BOOL ccTouchBegan UITouch..

Convert ipad application to iphone. Universal app

http://stackoverflow.com/questions/3675858/convert-ipad-application-to-iphone-universal-app

older SDK installed Keep your iOS Deployment Target build setting at 3.2 if you're only worried about iPhones and iPod Touches with 4.x. Set the Targeted Device Family build setting to iPhone iPad Start refactoring your code to create two different..

UIPickerView inside UITableView.tableFooterView doesn't receive drag touches

http://stackoverflow.com/questions/4609239/uipickerview-inside-uitableview-tablefooterview-doesnt-receive-drag-touches

a UIView subclass in my tableFooterView to see if I could catch touches and I can... but not touches on the picker. Touches AROUND the picker do in fact fire that UIView subclass's touchesBegan . But not ones on the picker itself. iphone cocoa..

iPhone - UIScrollView and UIDatePicker scrolling conflict : the one interfer with the second

http://stackoverflow.com/questions/4709124/iphone-uiscrollview-and-uidatepicker-scrolling-conflict-the-one-interfer-wit

respond to scroll touches. It's the scrollview that is scrolling. Reading some docs on the net I've set Delay Content Touches to NO an now I see the datepicker starting a slight scroll but it's still the scrollview that take the final word. I have..

Applying Zoom Effect In cocos2D gaming environment?

http://stackoverflow.com/questions/5919180/applying-zoom-effect-in-cocos2d-gaming-environment

centerPointDelta Pinch zoom is easier... just detect the touchesMoved and then call your scaling routine. void ccTouchesMoved NSSet touches withEvent UIEvent event Examine allTouches instead of just touches. Touches tracks only the touch that.. touchesMoved and then call your scaling routine. void ccTouchesMoved NSSet touches withEvent UIEvent event Examine allTouches instead of just touches. Touches tracks only the touch that is currently moving... But stationary touches still trigger.. scaling routine. void ccTouchesMoved NSSet touches withEvent UIEvent event Examine allTouches instead of just touches. Touches tracks only the touch that is currently moving... But stationary touches still trigger a multi touch gesture. NSArray allTouches..

iPhone: Tracking/Identifying individual touches

http://stackoverflow.com/questions/913086/iphone-tracking-identifying-individual-touches

and identify touches on the iphone ie. basically every touch has a starting position and a current moved position. Touches are stored in a std vector and they shall be removed from the container once they ended. Their position shall be updated.. still want to keep track of where they initially started gesture recognition . I am getting the touches from event allTouches thing is the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std vector.. more than one I do get unpredictable results... void touchesBegan NSSet touches withEvent UIEvent event self handleTouches event allTouches void touchesEnded NSSet touches withEvent UIEvent event self handleTouches event allTouches void touchesMoved..