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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glclearcolor

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

public void onDrawFrame GL10 gl gl.glPushMatrix gl.glClearColor 0 0 0 1.0f clipping backdrop color clear the color buffer to..

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH..

Android, Transparent sub-GLSurfaceView in layout? [duplicate]

http://stackoverflow.com/questions/2498494/android-transparent-sub-glsurfaceview-in-layout

PixelFormat.TRANSLUCENT glview.setRenderer this ... gl.glClearColor 0 0 0 0 ... Can I preserve the underlying background image in..

How to overlay GLSurfaceView over a MapView in Android?

http://stackoverflow.com/questions/2825539/how-to-overlay-glsurfaceview-over-a-mapview-in-android

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

GL10.GL_FASTEST if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE.. if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST.. 0 public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

code public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.0f 0.0f 0.0f 0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

all the things required for openGL configurations gl.glClearColor 0.0f 0.0f 0.0f 0.0f gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..

Android OpenGL 3D picking

http://stackoverflow.com/questions/6699387/android-opengl-3d-picking

GL10.GL_LIGHTING Background drawing if customBackground gl.glClearColor backgroundRed backgroundGreen backgroundBlue 1.0f else gl.glClearColor.. backgroundRed backgroundGreen backgroundBlue 1.0f else gl.glClearColor 0.0f 0.0f 0.0f 1.0f if PointCloud.doneParsing true if envDone..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

void onSurfaceCreated GL10 gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState.. Antialias the lines public void draw GL10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl gl.glPushMatrix gl.glClearColor 0 0 0 1.0f clipping backdrop color clear the color buffer to show the ClearColor we called above... gl.glClear GL10.GL_COLOR_BUFFER_BIT..

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView..

Android, Transparent sub-GLSurfaceView in layout? [duplicate]

http://stackoverflow.com/questions/2498494/android-transparent-sub-glsurfaceview-in-layout

8 8 8 8 16 0 glview.getHolder .setFormat PixelFormat.TRANSLUCENT glview.setRenderer this ... gl.glClearColor 0 0 0 0 ... Can I preserve the underlying background image in this situation android opengl es background transparent ..

How to overlay GLSurfaceView over a MapView in Android?

http://stackoverflow.com/questions/2825539/how-to-overlay-glsurfaceview-over-a-mapview-in-android

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

gl.glFrustumf r r 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST.. GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST public void setAngle..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

public void onSurfaceCreated GL10 gl EGLConfig config gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable.. gl.glLoadIdentity GLU.gluOrtho2D gl 0 mViewWidth mViewHeight 0 public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glShadeModel GL10.GL_FLAT gl.glDisable..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

of Jagged edges in Android OpenGL ES I have the following code public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.0f 0.0f 0.0f 0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

public void onSurfaceCreated GL10 gl EGLConfig config initialize all the things required for openGL configurations gl.glClearColor 0.0f 0.0f 0.0f 0.0f gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST public void onDrawFrame GL10 gl if fpsCalculator..

Android OpenGL 3D picking

http://stackoverflow.com/questions/6699387/android-opengl-3d-picking

GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable GL10.GL_LIGHTING Background drawing if customBackground gl.glClearColor backgroundRed backgroundGreen backgroundBlue 1.0f else gl.glClearColor 0.0f 0.0f 0.0f 1.0f if PointCloud.doneParsing true.. Background drawing if customBackground gl.glClearColor backgroundRed backgroundGreen backgroundBlue 1.0f else gl.glClearColor 0.0f 0.0f 0.0f 1.0f if PointCloud.doneParsing true if envDone false setupEnvironment Clears the screen and depth buffer...

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

it doesn't work no matter what I did. My code is public void onSurfaceCreated GL10 gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx.. not square points gl.glHint GL10.GL_LINE_SMOOTH_HINT GL10.GL_NICEST Antialias the lines public void draw GL10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glTexEnvf GL10.GL_TEXTURE_ENV GL10.GL_TEXTURE_ENV_MODE..