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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glcolor4f

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

_angleZ 0f 0f 1f AZIMUTH Draw our pyramid 4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0.. _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1.. _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

x y 0.0f gl.glScalef scalefactor scalefactor 0.0f gl.glColor4f 1.0f 1.0f 1.0f 1.0f Bind the texture gl.glBindTexture GL10.GL_TEXTURE_2D..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

GL10.GL_FLOAT 0 normalsBuffer Set flat color gl.glColor4f rgba 0 rgba 1 rgba 2 rgba 3 Smooth color if colorBuffer null..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays GL10.GL_POINTS 0 mPoints..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

1f 0f ROLL gl.glRotatef _angleX 1f 0f 0f ELEVATION gl.glRotatef _angleZ 0f 0f 1f AZIMUTH Draw our pyramid 4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT.. 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT.. 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

matrix gl.glPushMatrix Transformation matrices gl.glTranslatef x y 0.0f gl.glScalef scalefactor scalefactor 0.0f gl.glColor4f 1.0f 1.0f 1.0f 1.0f Bind the texture gl.glBindTexture GL10.GL_TEXTURE_2D textures textureid Draw the vertices as triangles..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

format of an array of normals to use when rendering. gl.glNormalPointer GL10.GL_FLOAT 0 normalsBuffer Set flat color gl.glColor4f rgba 0 rgba 1 rgba 2 rgba 3 Smooth color if colorBuffer null Enable the color array buffer to be used during rendering...

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

GL10.GL_CW gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays GL10.GL_POINTS 0 mPoints gl.glDisableClientState GL10.GL_VERTEX_ARRAY private int build..