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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glviewport

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

public void onSurfaceChanged GL10 gl int w int h gl.glViewport 0 0 w h gl.glViewport 0 0 w h Please note that this code does.. onSurfaceChanged GL10 gl int w int h gl.glViewport 0 0 w h gl.glViewport 0 0 w h Please note that this code does not compensate for..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height float r float width height gl.glMatrixMode..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height float ratio float width height gl.glMatrixMode..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity.. int width int height mViewWidth width mViewHeight height gl.glViewport 0 0 mViewWidth mViewHeight gl.glLoadIdentity GLU.gluOrtho2D.. gl.glBlendFunc GL10.GL_ONE GL10.GL_ONE_MINUS_SRC_ALPHA gl.glViewport 0 0 mViewWidth mViewHeight gl.glMatrixMode GL10.GL_PROJECTION..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

GL10 gl int width int height if height 0 height 1 gl.glViewport 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

_numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glPopMatrix public void onSurfaceChanged GL10 gl int w int h gl.glViewport 0 0 w h gl.glViewport 0 0 w h Please note that this code does not compensate for tablet default landscape orientation so.. _indexBuffer gl.glPopMatrix public void onSurfaceChanged GL10 gl int w int h gl.glViewport 0 0 w h gl.glViewport 0 0 w h Please note that this code does not compensate for tablet default landscape orientation so it is only expected..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

gl.glDrawElements GL_LINES 6 GL_UNSIGNED_BYTE indexBuffer public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height float r float width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf r r 1 1 1..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glTranslatef 0.5f 0.5f 0.5f mCube.draw gl mAngle 1.2f public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height float ratio float width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf ratio..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

My current code for the renderer looks as follows @Override public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glOrthof 0.0f width 0.0f height 0.0f 1.0f gl.glShadeModel.. I use in my own code public void onSurfaceChanged GL10 gl int width int height mViewWidth width mViewHeight height gl.glViewport 0 0 mViewWidth mViewHeight gl.glLoadIdentity GLU.gluOrtho2D gl 0 mViewWidth mViewHeight 0 public void onSurfaceCreated GL10.. gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_ONE GL10.GL_ONE_MINUS_SRC_ALPHA gl.glViewport 0 0 mViewWidth mViewHeight gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glEnable GL10.GL_BLEND gl.glBlendFunc..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

yRot 1.0f 0.0f 0.0f mSphere.draw gl public void onSurfaceChanged GL10 gl int width int height if height 0 height 1 gl.glViewport 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity Calculate The Aspect Ratio Of The Window GLU.gluPerspective..