android Programming Glossary: gl.gldrawelements
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer.. 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer.. 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer..
Is there a way to import a 3D model into Android? http://stackoverflow.com/questions/204363/is-there-a-way-to-import-a-3d-model-into-android to manually change the number of faces to be drawn in here gl.glDrawElements GL10.GL_TRIANGLES 212 6 GL10.GL_UNSIGNED_SHORT mIndexBuffer..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why textures textureid Draw the vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube rx 1 0 0 gl.glRotatef ry 0 1 0 gl.glRotatef rz 0 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl 0 vertexBuffer gl.glColorPointer 4 GL_FLOAT 0 colorBuffer gl.glDrawElements GL_LINES 6 GL_UNSIGNED_BYTE indexBuffer public void onSurfaceChanged..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview gl.glColorPointer 4 gl.GL_FIXED 0 mColorBuffer gl.glDrawElements gl.GL_TRIANGLES 36 gl.GL_UNSIGNED_BYTE mIndexBuffer private..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount GL10.GL_UNSIGNED_SHORT mIndexBuffer..
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results AZIMUTH Draw our pyramid 4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT.. GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT.. GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0.5f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT..
Is there a way to import a 3D model into Android? http://stackoverflow.com/questions/204363/is-there-a-way-to-import-a-3d-model-into-android .getIntArray R.array.vertices I also need to manually change the number of faces to be drawn in here gl.glDrawElements GL10.GL_TRIANGLES 212 6 GL10.GL_UNSIGNED_SHORT mIndexBuffer you can find that number 212 in this case on top of the OFF..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why 1.0f 1.0f 1.0f Bind the texture gl.glBindTexture GL10.GL_TEXTURE_2D textures textureid Draw the vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix back to where we left it gl.glPopMatrix..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube and rotation before drawing gl.glTranslatef x y z gl.glRotatef rx 1 0 0 gl.glRotatef ry 0 1 0 gl.glRotatef rz 0 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl draw the 3 axis on the screen gl.glVertexPointer 3 GL_FLOAT 0 vertexBuffer gl.glColorPointer 4 GL_FLOAT 0 colorBuffer gl.glDrawElements GL_LINES 6 GL_UNSIGNED_BYTE indexBuffer public void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview gl.GL_CW gl.glVertexPointer 3 gl.GL_FIXED 0 mVertexBuffer gl.glColorPointer 4 gl.GL_FIXED 0 mColorBuffer gl.glDrawElements gl.GL_TRIANGLES 36 gl.GL_UNSIGNED_BYTE mIndexBuffer private IntBuffer mVertexBuffer private FloatBuffer mColorBuffer private..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es GL10.GL_CCW gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount GL10.GL_UNSIGNED_SHORT mIndexBuffer It didn't do any work.Please tell me why. Thank you...
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