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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glhint

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST if mTranslucentBackground..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

public void onSurfaceCreated GL10 gl EGLConfig config gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor.. GL10 gl EGLConfig config gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glShadeModel..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST gl.glHint.. GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST gl.glHint GL10.GL_POLYGON_SMOOTH_HINT GL10.GL_NICEST public void onDrawFrame..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

openGL configurations gl.glClearColor 0.0f 0.0f 0.0f 0.0f gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST public void..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

GL10.GL_SAMPLE_COVERAGE gl.glPointSize 8 gl.glLineWidth 5 gl.glHint GL10.GL_POINT_SMOOTH_HINT GL10.GL_NICEST Make round points not.. GL10.GL_NICEST Make round points not square points gl.glHint GL10.GL_LINE_SMOOTH_HINT GL10.GL_NICEST Antialias the lines..

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

work. On my GLSurfaceView.Renderer public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

ratio ratio 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

0x10000 0x10000 0x10000 gl.glEnable GL10.GL_TEXTURE_2D @Override public void onSurfaceCreated GL10 gl EGLConfig config gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable.. gl 0 mViewWidth mViewHeight 0 public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST gl.glHint GL10.GL_POLYGON_SMOOTH_HINT GL10.GL_NICEST public void onDrawFrame.. GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST gl.glHint GL10.GL_POLYGON_SMOOTH_HINT GL10.GL_NICEST public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

gl EGLConfig config initialize all the things required for openGL configurations gl.glClearColor 0.0f 0.0f 0.0f 0.0f gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST public void onDrawFrame GL10 gl if fpsCalculator null fpsCalculator.countOnce..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

gl.glEnable GL10.GL_LINE_SMOOTH gl.glEnable GL10.GL_SAMPLE_COVERAGE gl.glPointSize 8 gl.glLineWidth 5 gl.glHint GL10.GL_POINT_SMOOTH_HINT GL10.GL_NICEST Make round points not square points gl.glHint GL10.GL_LINE_SMOOTH_HINT GL10.GL_NICEST.. 8 gl.glLineWidth 5 gl.glHint GL10.GL_POINT_SMOOTH_HINT GL10.GL_NICEST Make round points not square points gl.glHint GL10.GL_LINE_SMOOTH_HINT GL10.GL_NICEST Antialias the lines public void draw GL10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glClear..