android Programming Glossary: gl10.gl_color_buffer_bit
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results to show the ClearColor we called above... gl.glClear GL10.GL_COLOR_BUFFER_BIT set rotation gl.glRotatef _angleY 0f 1f 0f ROLL gl.glRotatef..
LibGDX - Application crashes when call TiledMapRenderer.render() http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render @Override public void render float delta Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT camera.update sprite.setProjectionMatrix camera.combined mLevel.getTiledMapRenderer..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android es prepared public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT here i want to draw line from 0 0 0..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why Here's how I am rendering the texture Clear gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl GL10 gl clear screen and color buffer gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT set target matrix to modelview matrix..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview mCube new Cube public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glMatrixMode GL10.GL_MODELVIEW ..
Using OpenGL to replace Canvas - Android http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT How would I setup the renderer so..
How to get rid of Jagged edges in Android OpenGL ES? http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es GL10.GL_NICEST public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glLoadIdentity But still the edges..
Problem drawing a sphere in OPENGL ES http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es write the drawing code needed gl.glClear GL10.GL_COLOR_BUFFER_BIT gl.glLoadIdentity Change this value in z if you want to see..
UI API for libgdx http://stackoverflow.com/questions/6498826/ui-api-for-libgdx arg0 Gdx.gl.glClearColor 0.2f 0.2f 0.2f 1 Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT Label ui.findActor fps .setText fps Gdx.graphics.getFramesPerSecond..
Android OpenGL 3D picking http://stackoverflow.com/questions/6699387/android-opengl-3d-picking Clears the screen and depth buffer. gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glMatrixMode GL10.GL_PROJECTION..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es draw GL10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glTexEnvf GL10.GL_TEXTURE_ENV GL10.GL_TEXTURE_ENV_MODE..
Loading Obj files in Libgdx not working on android http://stackoverflow.com/questions/7536307/loading-obj-files-in-libgdx-not-working-on-android Gdx.gl.glClearColor 0.0f 0.0f 0.0f 1.0f Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT camera.update camera.apply Gdx.gl10..
Dealing with different aspect ratios in libgdx http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx int viewport.height clear previous frame Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT DRAW EVERYTHING maintenance end splashScreenSprite.begin splashScreenSprite.disableBlending..
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results 0 0 0 1.0f clipping backdrop color clear the color buffer to show the ClearColor we called above... gl.glClear GL10.GL_COLOR_BUFFER_BIT set rotation gl.glRotatef _angleY 0f 1f 0f ROLL gl.glRotatef _angleX 1f 0f 0f ELEVATION gl.glRotatef _angleZ 0f 0f 1f AZIMUTH..
LibGDX - Application crashes when call TiledMapRenderer.render() http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render Application crashes when call TiledMapRenderer.render @Override public void render float delta Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT camera.update sprite.setProjectionMatrix camera.combined mLevel.getTiledMapRenderer .getProjectionMatrix .set camera.combined..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android using OpenGL ES android If I have custom renderer in opengl es prepared public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT here i want to draw line from 0 0 0 to 1 0 0 What is the easiest and shortest way to draw line..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why GL10.GL_TEXTURE_2D 0 bitmap 0 Clean up bitmap.recycle Here's how I am rendering the texture Clear gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl 16 EGL10.EGL_NONE return configSpec public void onDrawFrame GL10 gl clear screen and color buffer gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT set target matrix to modelview matrix gl.glMatrixMode GL10.GL_MODELVIEW init modelview matrix gl.glLoadIdentity..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview mTranslucentBackground useTranslucentBackground mCube new Cube public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glMatrixMode GL10.GL_MODELVIEW gl.glLoadIdentity gl.glTranslatef 0 0 5.0f gl.glRotatef mAngle..
Using OpenGL to replace Canvas - Android http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT How would I setup the renderer so that the translate transformation would match up with the pixels..
How to get rid of Jagged edges in Android OpenGL ES? http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es GL10.GL_NICEST gl.glHint GL10.GL_POLYGON_SMOOTH_HINT GL10.GL_NICEST public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glLoadIdentity But still the edges are severely jagged in Android Emulator. What is the solution..
Problem drawing a sphere in OPENGL ES http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es public void onDrawFrame GL10 gl if fpsCalculator null fpsCalculator.countOnce write the drawing code needed gl.glClear GL10.GL_COLOR_BUFFER_BIT gl.glLoadIdentity Change this value in z if you want to see the image zoomed in gl.glTranslatef 0.0f 0.0f 5.0f gl.glRotatef..
UI API for libgdx http://stackoverflow.com/questions/6498826/ui-api-for-libgdx .bottom ui.addActor window @Override public void render float arg0 Gdx.gl.glClearColor 0.2f 0.2f 0.2f 1 Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT Label ui.findActor fps .setText fps Gdx.graphics.getFramesPerSecond ui.act Math.min Gdx.graphics.getDeltaTime 1 30f ui.draw..
Android OpenGL 3D picking http://stackoverflow.com/questions/6699387/android-opengl-3d-picking if PointCloud.doneParsing true if envDone false setupEnvironment Clears the screen and depth buffer. gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity GLU.gluPerspective gl 55.0f float screenWidth..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es GL10.GL_NICEST Antialias the lines public void draw GL10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glTexEnvf GL10.GL_TEXTURE_ENV GL10.GL_TEXTURE_ENV_MODE GL10.GL_MODULATE gl.glBlendFunc GL10.GL_SRC_ALPHA..
Loading Obj files in Libgdx not working on android http://stackoverflow.com/questions/7536307/loading-obj-files-in-libgdx-not-working-on-android protected float increment 0.01f @Override public void render Gdx.gl.glClearColor 0.0f 0.0f 0.0f 1.0f Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT camera.update camera.apply Gdx.gl10 Gdx.gl10.glTranslatef 0.0f 0.0f 3.0f Gdx.gl10.glRotatef rotateZ..
Dealing with different aspect ratios in libgdx http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx int viewport.x int viewport.y int viewport.width int viewport.height clear previous frame Gdx.gl.glClear GL10.GL_COLOR_BUFFER_BIT DRAW EVERYTHING maintenance end splashScreenSprite.begin splashScreenSprite.disableBlending splashScreenSprite.draw splashScreenRegion..
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