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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glenable

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

0 public void onSurfaceCreated GL10 gl EGLConfig config gl.glEnable GL10.GL_CULL_FACE enable the differentiation of which side may.. GL10.GL_BACK which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY.. initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame..

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable.. GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView setEGLConfigChooser 8..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY.. vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3.. gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading gl.glEnable GL10.GL_DEPTH_TEST Enables Depth Testing gl.glDepthFunc GL10.GL_LEQUAL..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

winding. gl.glFrontFace GL10.GL_CCW Enable face culling. gl.glEnable GL10.GL_CULL_FACE What faces to remove with the face culling... buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_VERTEX_ARRAY Specifies the location and data.. normal buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_NORMAL_ARRAY Specifies the location and data..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable.. GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY.. GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY.. 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY mCube.draw gl gl.glRotatef mAngle.. gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY.. 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D.. GL10.GL_REPEAT gl.glSampleCoverage 1.f true gl.glEnable GL10.GL_DITHER gl.glEnable GL10.GL_MULTISAMPLE gl.glEnable GL10.GL_POINT_SMOOTH..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

2 _indexBuffer InitShortBuffer indices _indexBuffer.position 0 public void onSurfaceCreated GL10 gl EGLConfig config gl.glEnable GL10.GL_CULL_FACE enable the differentiation of which side may be visible gl.glShadeModel GL10.GL_SMOOTH gl.glFrontFace.. front the one which is drawn counter clockwise gl.glCullFace GL10.GL_BACK which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl gl.glPushMatrix.. gl.glCullFace GL10.GL_BACK which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl gl.glPushMatrix gl.glClearColor 0 0 0 1.0f clipping..

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView setEGLConfigChooser.. GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView setEGLConfigChooser 8 8 8 8 16 0 getHolder .setFormat PixelFormat.TRANSLUCENT share..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

how I am rendering the texture Clear gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0.. GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT.. And here are the options I have enabled gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading gl.glEnable GL10.GL_DEPTH_TEST Enables Depth Testing gl.glDepthFunc GL10.GL_LEQUAL The Type Of Depth Testing To Do gl.glEnable GL10.GL_TEXTURE_2D..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

Drawing code public void draw GL10 gl Counter clockwise winding. gl.glFrontFace GL10.GL_CCW Enable face culling. gl.glEnable GL10.GL_CULL_FACE What faces to remove with the face culling. gl.glCullFace GL10.GL_BACK Enabled the vertices buffer for.. the face culling. gl.glCullFace GL10.GL_BACK Enabled the vertices buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_VERTEX_ARRAY Specifies the location and data format of an array of vertex coordinates to use when rendering... 0 verticesBuffer if normalsBuffer null Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_NORMAL_ARRAY Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

r r 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY.. gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY load the 3 axis.. gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY load the 3 axis and there colors float vertices..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glLoadIdentity gl.glTranslatef 0 0 5.0f gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY mCube.draw gl gl.glRotatef mAngle 2.0f 0 1 1.. 0 0 5.0f gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY mCube.draw gl gl.glRotatef mAngle 2.0f 0 1 1 gl.glTranslatef 0.5f 0.5f 0.5f mCube.draw.. GL10.GL_FASTEST if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST public void setAngle float _angle private..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

GL10 gl EGLConfig config gl.glClearColor 0.0f 0.0f 0.0f 0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_NICEST gl.glHint..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

what I did. My code is public void onSurfaceCreated GL10 gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D.. GL10 gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx.. gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_T GL10.GL_REPEAT gl.glSampleCoverage 1.f true gl.glEnable GL10.GL_DITHER gl.glEnable GL10.GL_MULTISAMPLE gl.glEnable GL10.GL_POINT_SMOOTH gl.glEnable GL10.GL_LINE_SMOOTH gl.glEnable..