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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glenableclientstate

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

GL10.GL_BACK which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY.. initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY.. vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_VERTEX_ARRAY Specifies the location and data format.. normal buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_NORMAL_ARRAY Specifies the location and data format.. Enable the color array buffer to be used during rendering. gl.glEnableClientState GL10.GL_COLOR_ARRAY Point out the where the color buffer is...

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY.. gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY load the 3 axis and there colors float vertices..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY.. 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY mCube.draw gl gl.glRotatef mAngle 2.0f..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

mPoints public void draw GL10 gl gl.glFrontFace GL10.GL_CW gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY.. 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

front the one which is drawn counter clockwise gl.glCullFace GL10.GL_BACK which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl gl.glPushMatrix.. gl.glCullFace GL10.GL_BACK which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl gl.glPushMatrix gl.glClearColor 0 0 0 1.0f clipping backdrop..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

how I am rendering the texture Clear gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer.. GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

the face culling. gl.glCullFace GL10.GL_BACK Enabled the vertices buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_VERTEX_ARRAY Specifies the location and data format of an array of vertex coordinates to use when rendering. gl.glVertexPointer.. 0 verticesBuffer if normalsBuffer null Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState GL10.GL_NORMAL_ARRAY Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer.. 0 rgba 1 rgba 2 rgba 3 Smooth color if colorBuffer null Enable the color array buffer to be used during rendering. gl.glEnableClientState GL10.GL_COLOR_ARRAY Point out the where the color buffer is. gl.glColorPointer 4 GL10.GL_FLOAT 0 colorBuffer Use textures..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY load the 3 axis and there colors float vertices 0 0 0 1.. gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY load the 3 axis and there colors float vertices 0 0 0 1 0 0 0 1 0 0 0 1 float colors 0 0 0 0 1 0 0 1..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glLoadIdentity gl.glTranslatef 0 0 5.0f gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY mCube.draw gl gl.glRotatef mAngle 2.0f 0 1 1 gl.glTranslatef.. 0 0 5.0f gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY mCube.draw gl gl.glRotatef mAngle 2.0f 0 1 1 gl.glTranslatef 0.5f 0.5f 0.5f mCube.draw gl mAngle..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

40000 mPoints build Log.d ALIS CHECK COUNT mPoints public void draw GL10 gl gl.glFrontFace GL10.GL_CW gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

what I did. My code is public void onSurfaceCreated GL10 gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S.. GL10 gl EGLConfig config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx..