android Programming Glossary: gl.gldisableclientstate
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why it gl.glPopMatrix Disable the client state before leaving gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY.. leaving gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY And here are the options I have..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY.. buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY.. gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY..
Problem drawing a sphere in OPENGL ES http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es 0.0f 0.0f 1.0f gl.glDrawArrays GL10.GL_POINTS 0 mPoints gl.glDisableClientState GL10.GL_VERTEX_ARRAY private int build x p sin phi cos theta..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why indexBuffer Pop the matrix back to where we left it gl.glPopMatrix Disable the client state before leaving gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY And here are the options I have enabled gl.glShadeModel.. where we left it gl.glPopMatrix Disable the client state before leaving gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY And here are the options I have enabled gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState.. GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY Disable.. Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY Disable face culling. gl.glDisable GL10.GL_CULL_FACE..
Problem drawing a sphere in OPENGL ES http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays GL10.GL_POINTS 0 mPoints gl.glDisableClientState GL10.GL_VERTEX_ARRAY private int build x p sin phi cos theta y p sin phi sin theta z p cos phi double dTheta mStep DEG..
|