android Programming Glossary: gl.glshademodel
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results enable the differentiation of which side may be visible gl.glShadeModel GL10.GL_SMOOTH gl.glFrontFace GL10.GL_CCW which is the front..
Android OpenGL ES Transparent Background http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why And here are the options I have enabled gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading gl.glEnable GL10.GL_DEPTH_TEST..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST public void..
Using OpenGL to replace Canvas - Android http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android gl.glOrthof 0.0f width 0.0f height 0.0f 1.0f gl.glShadeModel GL10.GL_FLAT gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_SRC_ALPHA.. GL10.GL_FASTEST gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D.. GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_BLEND..
How to get rid of Jagged edges in Android OpenGL ES? http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es gl EGLConfig config gl.glClearColor 0.0f 0.0f 0.0f 0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST..
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results GL10 gl EGLConfig config gl.glEnable GL10.GL_CULL_FACE enable the differentiation of which side may be visible gl.glShadeModel GL10.GL_SMOOTH gl.glFrontFace GL10.GL_CCW which is the front the one which is drawn counter clockwise gl.glCullFace GL10.GL_BACK..
Android OpenGL ES Transparent Background http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView setEGLConfigChooser 8 8 8 8 16 0 getHolder .setFormat..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY And here are the options I have enabled gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading gl.glEnable GL10.GL_DEPTH_TEST Enables Depth Testing gl.glDepthFunc GL10.GL_LEQUAL..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview if mTranslucentBackground gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST public void setAngle float _angle private boolean mTranslucentBackground..
Using OpenGL to replace Canvas - Android http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glOrthof 0.0f width 0.0f height 0.0f 1.0f gl.glShadeModel GL10.GL_FLAT gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_SRC_ALPHA GL10.GL_ONE_MINUS_SRC_ALPHA gl.glColor4x 0x10000.. gl EGLConfig config gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING.. gl EGLConfig config gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_ONE GL10.GL_ONE_MINUS_SRC_ALPHA..
How to get rid of Jagged edges in Android OpenGL ES? http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es I have the following code public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.0f 0.0f 0.0f 0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..
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