android Programming Glossary: gl.gldisable
Android OpenGL ES Transparent Background http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY.. buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY.. gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..
Using OpenGL to replace Canvas - Android http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable.. GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT.. gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT..
Android OpenGL 3D picking http://stackoverflow.com/questions/6699387/android-opengl-3d-picking mg new MatrixGrabber ... public void onDrawFrame GL10 gl gl.glDisable GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable.. onDrawFrame GL10 gl gl.glDisable GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable GL10.GL_LIGHTING Background drawing.. GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable GL10.GL_LIGHTING Background drawing if customBackground gl.glClearColor..
Android OpenGL ES Transparent Background http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background that I did to get this to work. On my GLSurfaceView.Renderer public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY.. GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY.. Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY Disable face culling. gl.glDisable GL10.GL_CULL_FACE..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf r r 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview gl.glLoadIdentity gl.glFrustumf ratio ratio 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST if mTranslucentBackground gl.glClearColor..
Using OpenGL to replace Canvas - Android http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android GL10.GL_PERSPECTIVE_CORRECTION_HINT GL10.GL_FASTEST gl.glClearColor 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT.. 0.5f 0.5f 0.5f 1 gl.glShadeModel GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT How would I setup.. GL10.GL_FLAT gl.glDisable GL10.GL_DEPTH_TEST gl.glEnable GL10.GL_TEXTURE_2D gl.glDisable GL10.GL_DITHER gl.glDisable GL10.GL_LIGHTING gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT How would I setup the renderer so that the..
Android OpenGL 3D picking http://stackoverflow.com/questions/6699387/android-opengl-3d-picking public PointCloud ptCloud MatrixGrabber mg new MatrixGrabber ... public void onDrawFrame GL10 gl gl.glDisable GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable GL10.GL_LIGHTING Background drawing if customBackground gl.glClearColor.. ptCloud MatrixGrabber mg new MatrixGrabber ... public void onDrawFrame GL10 gl gl.glDisable GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable GL10.GL_LIGHTING Background drawing if customBackground gl.glClearColor backgroundRed backgroundGreen.. new MatrixGrabber ... public void onDrawFrame GL10 gl gl.glDisable GL10.GL_COLOR_MATERIAL gl.glDisable GL10.GL_BLEND gl.glDisable GL10.GL_LIGHTING Background drawing if customBackground gl.glClearColor backgroundRed backgroundGreen backgroundBlue 1.0f..
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