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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl10.gl_float

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices.. gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices.. gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer.. 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Push transformation matrix gl.glPushMatrix Transformation..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

coordinates to use when rendering. gl.glVertexPointer 3 GL10.GL_FLOAT 0 verticesBuffer if normalsBuffer null Enabled the normal buffer.. array of normals to use when rendering. gl.glNormalPointer GL10.GL_FLOAT 0 normalsBuffer Set flat color gl.glColor4f rgba 0 rgba 1 rgba.. out the where the color buffer is. gl.glColorPointer 4 GL10.GL_FLOAT 0 colorBuffer Use textures if textureBuffer null gl.glEnableClientState..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

0 gl.glFrontFace GL10.GL_CCW gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer.. 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

gl.glRotatef _angleZ 0f 0f 1f AZIMUTH Draw our pyramid 4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f.. GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f.. GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Push transformation matrix gl.glPushMatrix Transformation.. GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Push transformation matrix gl.glPushMatrix Transformation matrices gl.glTranslatef x y 0.0f gl.glScalef..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

Specifies the location and data format of an array of vertex coordinates to use when rendering. gl.glVertexPointer 3 GL10.GL_FLOAT 0 verticesBuffer if normalsBuffer null Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState.. Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer GL10.GL_FLOAT 0 normalsBuffer Set flat color gl.glColor4f rgba 0 rgba 1 rgba 2 rgba 3 Smooth color if colorBuffer null Enable the color.. rendering. gl.glEnableClientState GL10.GL_COLOR_ARRAY Point out the where the color buffer is. gl.glColorPointer 4 GL10.GL_FLOAT 0 colorBuffer Use textures if textureBuffer null gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glEnable GL10.GL_TEXTURE_2D..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

public void draw GL10 gl gl.glFrontFace GL10.GL_CW gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays GL10.GL_POINTS 0 mPoints gl.glDisableClientState GL10.GL_VERTEX_ARRAY..

How to do Multisampling in Android OpenGL ES? [duplicate]

http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es

GL10.GL_BLEND gl.glBindTexture GL10.GL_TEXTURE_2D mTexture 0 gl.glFrontFace GL10.GL_CCW gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount.. mTexture 0 gl.glFrontFace GL10.GL_CCW gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount GL10.GL_UNSIGNED_SHORT mIndexBuffer It didn't do any..