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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl.glloadidentity

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

gl.glMatrixMode GL10.GL_MODELVIEW init modelview matrix gl.glLoadIdentity move camera away a little bit if MODUS 1 MODUS 2 MODUS 3 MODUS.. r float width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf r r 1 1 1 10 public void onSurfaceCreated GL10..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glMatrixMode GL10.GL_MODELVIEW gl.glLoadIdentity gl.glTranslatef 0 0 5.0f gl.glRotatef mAngle 0 1 0 gl.glRotatef.. float width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf ratio ratio 1 1 1 10 public void onSurfaceCreated..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glOrthof 0.0f width 0.0f height 0.0f 1.0f gl.glShadeModel.. height gl.glViewport 0 0 mViewWidth mViewHeight gl.glLoadIdentity GLU.gluOrtho2D gl 0 mViewWidth mViewHeight 0 public void onSurfaceCreated.. mViewWidth mViewHeight gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_SRC_ALPHA GL10.GL_ONE_MINUS_SRC_ALPHA..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glLoadIdentity But still the edges are severely jagged in Android Emulator...

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

drawing code needed gl.glClear GL10.GL_COLOR_BUFFER_BIT gl.glLoadIdentity Change this value in z if you want to see the image zoomed.. 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity Calculate The Aspect Ratio Of The Window GLU.gluPerspective.. GL10.GL_MODELVIEW Select The Modelview Matrix gl.glLoadIdentity Reset The Modelview Matrix Used to stop the FPS counter public..

Android OpenGL 3D picking

http://stackoverflow.com/questions/6699387/android-opengl-3d-picking

gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity GLU.gluPerspective gl 55.0f float screenWidth float screenHeight.. 10.0f 10000.0f gl.glMatrixMode GL10.GL_MODELVIEW gl.glLoadIdentity GLU.gluLookAt gl eyeX eyeY eyeZ centerX centerY centerZ ..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

GL10.GL_DEPTH_BUFFER_BIT set target matrix to modelview matrix gl.glMatrixMode GL10.GL_MODELVIEW init modelview matrix gl.glLoadIdentity move camera away a little bit if MODUS 1 MODUS 2 MODUS 3 MODUS 4 if landscape in landscape mode first remap the rotationMatrix.. gl int width int height gl.glViewport 0 0 width height float r float width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf r r 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glMatrixMode GL10.GL_MODELVIEW gl.glLoadIdentity gl.glTranslatef 0 0 5.0f gl.glRotatef mAngle 0 1 0 gl.glRotatef mAngle 0.25f 1 0 0 gl.glEnableClientState GL10.GL_VERTEX_ARRAY.. width int height gl.glViewport 0 0 width height float ratio float width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glFrustumf ratio ratio 1 1 1 10 public void onSurfaceCreated GL10 gl EGLConfig config gl.glDisable GL10.GL_DITHER..

Using OpenGL to replace Canvas - Android

http://stackoverflow.com/questions/3597323/using-opengl-to-replace-canvas-android

void onSurfaceChanged GL10 gl int width int height gl.glViewport 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glOrthof 0.0f width 0.0f height 0.0f 1.0f gl.glShadeModel GL10.GL_FLAT gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_SRC_ALPHA.. GL10 gl int width int height mViewWidth width mViewHeight height gl.glViewport 0 0 mViewWidth mViewHeight gl.glLoadIdentity GLU.gluOrtho2D gl 0 mViewWidth mViewHeight 0 public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.5f.. GL10.GL_ONE GL10.GL_ONE_MINUS_SRC_ALPHA gl.glViewport 0 0 mViewWidth mViewHeight gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity gl.glEnable GL10.GL_BLEND gl.glBlendFunc GL10.GL_SRC_ALPHA GL10.GL_ONE_MINUS_SRC_ALPHA gl.glShadeModel GL10.GL_FLAT gl.glEnable..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

GL10.GL_NICEST public void onDrawFrame GL10 gl gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glLoadIdentity But still the edges are severely jagged in Android Emulator. What is the solution android opengl es share improve this..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

gl if fpsCalculator null fpsCalculator.countOnce write the drawing code needed gl.glClear GL10.GL_COLOR_BUFFER_BIT gl.glLoadIdentity Change this value in z if you want to see the image zoomed in gl.glTranslatef 0.0f 0.0f 5.0f gl.glRotatef xRot 0.0f 1.0f.. gl int width int height if height 0 height 1 gl.glViewport 0 0 width height gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity Calculate The Aspect Ratio Of The Window GLU.gluPerspective gl 45.0f float width float height 0.1f 100.0f gl.glMatrixMode.. gl 45.0f float width float height 0.1f 100.0f gl.glMatrixMode GL10.GL_MODELVIEW Select The Modelview Matrix gl.glLoadIdentity Reset The Modelview Matrix Used to stop the FPS counter public void pause if fpsCalculator null fpsCalculator.stop I'd..

Android OpenGL 3D picking

http://stackoverflow.com/questions/6699387/android-opengl-3d-picking

and depth buffer. gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT gl.glMatrixMode GL10.GL_PROJECTION gl.glLoadIdentity GLU.gluPerspective gl 55.0f float screenWidth float screenHeight 10.0f 10000.0f gl.glMatrixMode GL10.GL_MODELVIEW gl.glLoadIdentity.. GLU.gluPerspective gl 55.0f float screenWidth float screenHeight 10.0f 10000.0f gl.glMatrixMode GL10.GL_MODELVIEW gl.glLoadIdentity GLU.gluLookAt gl eyeX eyeY eyeZ centerX centerY centerZ upX upY upZ if pickPointTrigger pickPoint gl gl.glPushMatrix..